![]() The bright, pretty colours complement the poignant themes of grief, mourning and trauma, and the story explores some heavy stuff at times. ![]() True Colors appears idyllic and cosy thanks to its world design and well-crafted sense of an endearing, closely knit community. She goes through a journey of self-improvement and closure that makes for some very poignant moments, particularly when we see her experiencing things for the first time: learning what “belonging” is, becoming part of a community, discovering what “home” means to her, learning how to forgive, dealing with life’s challenges, and ultimately understanding how to “just live”, as the game puts it. She wants to help others, and uses her power to be a mirror for others’ extreme emotions. Alex herself is extremely charming, witty, intelligent and kind, and she’s a true empath. ![]() The central setting is cosy, and the premise of main character Alex Chen looking for a place to settle down and call home alongside the brother she hasn’t seen for years is compelling. Its runtime of barely three hours and the abrupt ending of each episode makes this all the more troubling, particularly if you paid full price for it on its original release.īut I thankfully didn’t, and taking the price question out of the equation made my time in Haven Springs feel worthwhile despite my stay only being a brief one. My main criticism is that it’s simply too short - and this is made all the more obvious by its episodic nature. Let’s go over the minor nitpicks first, since True Colors isn’t by any means perfect. Life is Strange 2 improved its characterisation with two greatly captivating and interesting leads, but still failed to create an outstanding cast outside of them, and its plot was lacklustre.īut then came Life is Strange: True Colors, the best in the series by far. Obviously from that critique alone, it should go without saying that I did not enjoy my time with Life is Strange: Before the Storm either, since that is a prequel that stars Chloe. The game also failed at making its secondary characters interesting, leaving them feeling throwaway, and the work as a whole lacking in depth and a sense of coherent story. Its original game had a great premise with its focal point being the “butterfly effect”, but left me aggravated by its love interest, Chloe, a character who, despite the fact we were clearly supposed to sympathise with her, was far too immature and selfish (and really, really fucking annoying – Ed.) to deserve any kind of impactful emotional attachment. Life is Strange as a series of games never really did it for me.
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